![]() ![]() ![]() From the relationship between your protagonist Rania and your AI companion, former robodog Camus (performed wonderfully by Andrea Petrille and Cory Herndon respectively), the back and forth between Rania and ‘Control’ (again, another terrific VO performance by Mike Berlak) and the overall tone made me feel like I was in a Blade Runner-esque multi-layered, multifaceted take on the cyberpunk genre. For the most part, Cloudpunk is a gorgeous, fully realised and beautifully constructed, short but oh so sweet experience that I had the pleasure of beating over a couple nights. It was a strange little bug that I hope can be stamped out as well, I’m a completionist and having quests taking up ‘visual ogling’ space on my HUD became quite the annoyance during the later stages of the game.Īnd that was about it on my PS4 Pro build. Mysteriously they were all related to either fixing my flying car the HOVA, buying upgrades or selling broken parts back to your trust mechanic, Emit. I can chat to them and try to undo said prompt and this technique worked a couple of times, but by the games end I had three quests on my list to do that I had already completed. I can head off to a certain character, get myself a quest, get it finished and then move straight on with my next delivery, only to need ot head back to the previous character a few hours later and we’ll have the exact same conversation first, and their original quest will appear once again on my to-do list. Secondly, the repeating quest lines are a little odd. I have always been the kind of player to skip over various tech issues, seemingly happy to see where the game will take me with the understanding tech issues will eventually be fixed, but Cloudpunk on PS4 Pro has made that somewhat difficult if you’re a player who likes a consistently smooth experience and can’t look past a clearly compromised downgrade, with a draw distance and fog that wouldn’t look out of place in an N64 South Park game. It’s impossible to ignore and shrug off, and was ever present throughout my playthrough from beginning to end. ![]() The most obvious gripe is the framerate, which at busy periods is dreadful. Port developers Merge Games have been very good at responding to players suffering the major issues, and have reassured them all that patches are on the way. We’ve discussed the worst of it on our weekly podcast and the Switch version is near-enough unplayable. Right off the bat, at the time of writing the console ports are not in a good way. Thankfully, IonLands’ Cloudpunk lived up to my expectations and more, even if it may still need a little more time in the oven to be fully cooked. When it was confirmed a console release was on the way, I was delighted. It lived at the top of my ‘port wishlist’ for the longest time. For Rania, it’s all simply a first night on the job that’s quite unlike any other. You immediately want to learn more about the company, its dealings with Corpsec (a shady company that effectively controls the entirety of Nivalis) and the underbelly of corruption that runs throughout. Of course, this isn’t quite how it ends up going down and the twists Cloudpunk takes you on throughout are remarkably intriguing. It’s up to you to take deliveries and pass them along with no questions asked and you’ll finish your shift without a scratch. You play as Rania, a brand new delivery driver for ‘somewhat-corrupt-but-ultimately-paying-your-wages’ delivery company Cloudpunk, arriving in the ‘last’ cloud city of Nivalis with a hope of starting over. What was it about Cloudpunk that captured my interest, then? Well, besides from the wonderful visuals which I’ll jump into shortly, there’s a tale throughout that moves from hysterically funny to horrifyingly bleak and back again, committed to its mission to startle you and make you somewhat uncomfortable when faced to make some heavy choices. I remember seeing the games original trailer and concept, falling pretty much in love almost immediately and then that sudden moment of realisation that my PC would laugh at me if I ever tried to get it running left me a little empty. If you’d like to know how the game runs and feels on a PS4 Pro, look no further Ĭloudpunk is one of those Steam-only games I had been waiting ever-so patiently for to release on consoles for the longest time. This write-up will be a purely PS4 port based impression of Cloudpunk, as our own Toby Andersen has exhaustively reviewed the original PC version right here. A stunning PC experience gets forcibly pushed onto consoles with disappointing results. ![]()
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